Improved ftux & new feature

updates for A Game

Improved ftux & new feature

updates for A Game

Heroes and Tanks

Heroes and Tanks

Heroes & Tanks is an action-packed multiplayer game where players control unique heroes and tanks, using wacky missiles to battle enemies.

Heroes & Tanks is an action-packed multiplayer game where players control unique heroes and tanks, using wacky missiles to battle enemies.

GAME DESIGN

GAME DESIGN

Play Music

Play Music

Improved ftux & new feature

updates for A Game

Heroes and tanks

GAME DESIGN

Heroes & Tanks is an action-packed multiplayer game where players control unique heroes and tanks, using wacky missiles to battle enemies.

PROJECT OVERVIEW

PROJECT OVERVIEW

Improving the overall gameplay experience by introducing intuitive first-time user onboarding and designing new in-game interactions that made gameplay more engaging and accessible for all players.

Improving the overall gameplay experience by introducing intuitive first-time user onboarding and designing new in-game interactions that made gameplay more engaging and accessible for all players.

ROLE:
Game Designer

ROLE:
Game Designer

CONTRIBUTION:
UX Design, UI Design,
Interaction Design & Visual Design

CONTRIBUTION:
UX Design, UI Design, Interaction Design & Visual Design

DURATION:
2 weeks

DURATION:
2 weeks

STATUS:
Available on playstore

STATUS:
Available on Playstore

PROBLEM STATEMENT

PROBLEM STATEMENT

We found that many first-time users dropped off after tapping the play button because the action buttons, like selecting missile, dragging/moving tank and shooting it weren’t intuitive or easily discoverable.

We found that many first-time users dropped off after tapping the play button because the action buttons, like selecting missile, dragging/moving tank and shooting it weren’t intuitive or easily discoverable.

solution

I introduced a simple FTUX (First-Time User Experience) flow as a quick solution to improve onboarding. Though it was rolled out with limited bandwidth as an experiment, it turned out to be highly effective in driving user conversion.

MISSILE UNLOCK ftux

MISSILE UNLOCK ftux

AVERAGE SESSION TIME

[ 1.4 min ]

[ 1.4 min ]

Up from 0 mins after FTUE rollout

Up from 0 mins after FTUE rollout

AVERAGE SESSION TIME

FTUE COMPLETION RATE

FTUE COMPLETION RATE

[ 60% ]

[ 60% ]

Users completed the onboarding

Users completed the onboarding

GAME START AFTER FTUE

GAME START AFTER FTUE

[ 40% ]

[ 40% ]

Users completed the onboarding

Users completed the onboarding

FTUX 2 - MISSILE UNLOCK

CHEST UNLOCK ftux

CHEST UNLOCK ftux

solution

I introduced a simple FTUX (First-Time User Experience) flow as a quick solution to improve onboarding. Though it was rolled out with limited bandwidth as an experiment, it turned out to be highly effective in driving user conversion.

UI REVAMP & NEW
FEATURE INTERFACES

UI REVAMP & NEW FEATURE INTERFACES

While studying the existing game, I noticed a lack of meaningful feedback provided to users after gameplay—such as results, level progression, or mission accomplishments.


This made the experience feel mechanical rather than immersive. To address this, I introduced VFX, motion design, and consistent UX patterns to enhance clarity and engagement, ultimately transforming the gameplay into a more intuitive and enriched experience.

While studying the existing game, I noticed a lack of meaningful feedback provided to users after gameplay—such as results, level progression, or mission accomplishments.


This made the experience feel mechanical rather than immersive. To address this, I introduced VFX, motion design, and consistent UX patterns to enhance clarity and engagement, ultimately transforming the gameplay into a more intuitive and enriched experience.

UI FOCUS

UI FOCUS

Bold &

Arcade

SCI-FI YET

PLAYFUL

VIVID -

HIGH CONTRAST

Existing color palette

Additional colors from game assets:

Bold &

Arcade

SCI-FI YET

PLAYFUL

VIVID -

HIGH CONTRAST

Existing color palette

Additional colors from game assets:

ui components

ui components

ui components

1

1

1

Level

03

Level

03

Level

03

Level

06

Level

06

Level

06

Level

08

Level

08

Level

08

4200xp/5000xp

4200xp/5000xp

4200xp/5000xp

LEVEL 09

LEVEL 09

LEVEL 09

LEVEL 10

LEVEL 10

LEVEL 10

Level

10

Level

10

Level

10

PLAY

PLAY

PLAY

PLAY

PLAY

PLAY

Win 2 Games

Win 2 Games

Win 2 Games

1/2

1/2

1/2

Reward

Reward

Reward

300

300

300

Winner

Winner

Winner

SHWETA

SHWETA

SHWETA

Almost a win – better

precision next time!

Almost a win – better

precision next time!

Almost a win – better

precision next time!

SHWETA

SHWETA

SHWETA

Winner

Winner

Winner

SHWETA

SHWETA

SHWETA

Almost a win – better

precision next time!

Almost a win – better

precision next time!

Almost a win – better

precision next time!

SHWETA

SHWETA

SHWETA

Winner

Winner

Winner

SHWETA

SHWETA

SHWETA

Almost a win – better

precision next time!

Almost a win – better

precision next time!

Almost a win – better

precision next time!

SHWETA

SHWETA

SHWETA

Winner

Winner

Winner

SHWETA

SHWETA

SHWETA

Almost a win – better

precision next time!

Almost a win – better

precision next time!

Almost a win – better

precision next time!

SHWETA

SHWETA

SHWETA

1

1

1

PLAY

PLAY

PLAY

Add atleast 3 missiles to start the battle

Add atleast 3 missiles to start the battle

Add atleast 3 missiles to start the battle

LEVEL ROADMAP experience DESIGN

LEVEL ROADMAP experience DESIGN

LEVEL ROADMAP experience DESIGN

Previously, after winning, users were abruptly prompted to continue without clear feedback or context—making

the experience confusing and unsatisfying. Introducing a level roadmap adds clarity to their journey, while level

unlocking with animation and rewards creates emotional highs that drive motivation, and gamification transforms

progress into an addictive, rewarding habit loop.

Previously, after winning, users were abruptly prompted to continue without clear feedback or context—making the experience confusing and unsatisfying. Introducing a level roadmap adds clarity to their journey, while level unlocking with animation and rewards creates emotional highs that drive motivation, and gamification transforms progress into an addictive, rewarding habit loop.

Previously, after winning, users were abruptly prompted to continue without clear feedback or context—making

the experience confusing and unsatisfying. Introducing a level roadmap adds clarity to their journey, while level

unlocking with animation and rewards creates emotional highs that drive motivation, and gamification transforms

progress into an addictive, rewarding habit loop.

GAME MODE & MISSION ROADMAP EXPERIENCE

GAME MODE & MISSION ROADMAP EXPERIENCE

The Mission mode gives players a structured solo experience where they progress step-by-step, unlocking

rewards after each mission. It’s designed to keep players engaged with clear goals and instant gratification.

While other modes like PvP and 2v2 focus on real-time battles, Mission mode is all about personal progress

at player's pace and help them earn reward like coins and gems

The Mission mode gives players a structured solo experience where they progress step-by-step, unlocking rewards after each mission. It’s designed to keep players engaged with clear goals and instant gratification. While other modes like PvP and 2v2 focus on real-time battles, Mission mode is all about personal progress at player's pace and help them earn reward like coins

and gems.

GAME MODE & MISSION ROADMAP EXPERIENCE

The Mission mode gives players a structured solo experience where they progress step-by-step, unlocking

rewards after each mission. It’s designed to keep players engaged with clear goals and instant gratification.

While other modes like PvP and 2v2 focus on real-time battles, Mission mode is all about personal progress

at player's pace and help them earn reward like coins and gems

DAILY CHALLENGES UI

DAILY CHALLENGES UI

OLD DESIGN

OLD DESIGN

OLD DESIGN

NEW DESIGN

NEW DESIGN

NEW DESIGN

Card-style layout for each challenge improves clarity and focus

Card-style layout for each challenge improves clarity and focus

PLAY

PLAY

PLAY

PLAY

Win 2 Games

Win 2 Games

1/2

1/2

Reward

Reward

300

300

Ends in : 22:32:12

Ends in : 22:32:12

Reward chest with countdown timer adds urgency and drives daily engagement

Reward chest with countdown timer adds urgency and drives daily engagement

Dedicated “Play” buttons encourage immediate action on each challenge

Dedicated “Play” buttons encourage immediate action on each challenge

PLAY

PLAY

PLAY

PLAY

Visual progress bars make it easier to track task completion at a glance

Visual progress bars make it easier to track task completion at a glance

1/2

1/2

Reward display clearly communicates value and motivates users

Reward display clearly communicates value and motivates users

Reward

Reward

300

300

learnings:

learnings:

  • This was my first game design project as a UX designer, where I learned to shift my perspective—to think like a gamer first, and then as a designer.


  • This mindset helped me craft an experience that was not just easy to navigate, but also immersive and engaging.


  • I also gained a foundational understanding of how games are built in Unity, working closely with developers and learning to adapt my design process to fit game development workflows.

  • This was my first game design project as a UX designer, where I learned to shift my perspective—to think like a gamer first, and then as a designer.


  • This mindset helped me craft an experience that was not just easy to navigate, but also immersive and engaging.


  • I also gained a foundational understanding of how games are built in Unity, working closely with developers and learning to adapt my design process to fit game development workflows.

Let's bring pixels to life

GET IN TOUCH!

✉️ Email Me

Let's bring pixels to life

GET IN TOUCH!

✉️ Email Me

Let's bring pixels to life

GET IN TOUCH!

✉️ Email Me